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SoundJS

A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.. Read more below about its uses, features, and usage.

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git clone https://github.com/CreateJS/SoundJS.git

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SoundJS

SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version).

A mechanism has been provided for easily tying in audio preloading to PreloadJS.

Example

createjs.Sound.on("fileload", handleLoadComplete);
createjs.Sound.alternateExtensions = ["mp3"];
createjs.Sound.registerSound({src:"path/to/sound.ogg", id:"sound"});
function handleLoadComplete(event) {
	createjs.Sound.play("sound");
}

License

Built by gskinner.com, and released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.

Support and Resources

Classes

Sound

The core API for playing sounds. Call createjs.Sound.play(sound, ...options), and a sound instance is created that can be used to control the audio, and dispatches events when it is complete, loops, or is interrupted.

SoundInstance

A controllable sound object that wraps the actual plugin implementation, providing a consistent API for audio playback, no matter what happens in the background. Sound instances can be paused, muted, and stopped; and the volume, pan (where available), and position changed using the simple API.

WebAudioPlugin

The default, built-in plugin, which uses Web Audio APIs to playback sounds. Note that WebAudio will fail to load when run locally, and the HTML audio plugin will be used instead.

HTMLAudioPlugin

The fallback built-in plugin, which manages audio playback via the HTML5

CordovaAudioPlugin

An additional plugin which will playback audio in a Cordova app and tools that utilize Cordova such as PhoneGap or Ionic. You must manually register this plugin. Currently available on github since SoundJS-0.6.1.

FlashAudioPlugin

An additional plugin which uses a flash shim (and SWFObject) to playback audio using Flash. You must manually set up and register this plugin.

Documentation and examples

Have a look at the included examples and API documentation for more in-depth information.

Releases

Sep 15, 2017

Version 1.0.0

Download .zip

Stable release that brings all libraries up to the 1.0.0 versioning • Changed sound.play() to use parameter object. May break existing content, but a warning will be displayed in the console. • Change...

Dec 4, 2015

Version 0.6.2

Download .zip

Stable Release

Fixed pan issue introduced in Chrome version 44, which affects 0.6.1. Note that 0.6.1 has been hot-fixed on the CDN, in the GitHub release, and is available in a 0.6.1-HOTFIX branch Mi...

May 27, 2015

Version 0.6.1

Download .zip

Stable Release

Minor updates and bug fixes New Cordova/PhoneGap plugin

Please check out the VERSIONS.txt for a full list of changes.

Dec 19, 2014

Version 0.6.0

Download .zip

Stable Release Please note PreloadJS 0.6.0 is only compatible with SoundJS 0.6.0 and later. Earlier versions are incompatible.

New class and inheritance model Added getter/setters throughout Refactor...

Feb 18, 2014

Version 0.5.2

Download .zip

Stable Release

Changed how alternate file types are handled. Updated EventDispatcher Bug fixes and documentation throughout.

Please check out the VERSIONS.txt for a full list of changes.