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GDevelop

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.. Read more below about its uses, features, and usage.

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License

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to... ๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make games Go to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extension Read about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engine Follow this README.
๐Ÿ‘พ Create or sell a game template Submit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset pack Submit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelop Go on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial support See offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directory โ„น๏ธ Description
Core Core classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJS The game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.js Bindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDE The game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
Extensions Built-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build status Fast tests status Windows Build status https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

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Star History Chart

Releases

Aug 20, 2026

5.6.280

Download .zip

๐Ÿ’ Improvements

Navmesh characters speed is now used for physics collision: this results in better handling of objects moved by Navmesh pathfinding Add a "create a new behavior" button in the behavio...

Aug 11, 2026

5.6.279

Download .zip

This release contains mainly bugfixes for "gameplay tests". See the release notes of version 5.6.278 to learn about them.

Aug 11, 2026

5.6.278

Download .zip

๐Ÿ—บ๏ธ New experimental "navmesh-based" pathfinding behavior for 2D and 3D This pathfinding works in 2D and 3D is more flexible than the "grid-based" existing pathfinding. Use the "Pathfinding character"...

Aug 5, 2026

5.6.277

Download .zip

๐Ÿ’ Improvements

Add support for binary Spine (.skel) skeleton imports, alongside JSON (thanks @ViktorVovk!) On a scene, instances can now be hidden at start using a toggle in the properties panel

๐Ÿ›...

Jul 28, 2026

5.6.276

Download .zip

๐Ÿ› Bug fixes

Improved panel sprite performance Fix a crash of the side panel